Post by The Warden on Sept 1, 2019 0:02:20 GMT
G A N D R Y
[Gandry Laratel]// [‘Gandry’] // [‘Nimble Thug’]
[Gandry Laratel]// [‘Gandry’] // [‘Nimble Thug’]
-Appearance
Physical Description:
[Muscularity, scarring of muscle, colour of eyes, limb size, hair style, hair colour, facial hair colour, facial hair style, description of certain parts e.g. shape of nose, tone of skin etc)
>Muscular endomorphic
>Dim gold iris
>Little to no scarring beside the odd deep cut, nothing of note to a dog of war.
>Broad jaw, stubby nose, a resting scowl, buzzcut, black hair colour, thick short messy beard, tone of skin pale.
>Nationality: Germanic Queensmen.
Age:
[29]
Weight:
78KG [171.961lbs]
Height:
5’10
Sex:
[Male]
Attire:
[Normal clothing that's worn when in a non combat zone, e.g. The Hamlet.]
For lack of a better word, the man has always lived in the clothes that are worn to battle. Pieces are of course taken off, such as the heavy gambeson coat wrapped around his chest, the ramshackle shoulder plates and other pieces that would be uncomfortable. Though, in most circumstances that are in public territory, that man never removes his domed armet.
-Equipment
Weapons:
[Rusted Brigands Shortsword x2]
Two blotted, chipped and rusted shanks that have long seen use in combat and have scarcely been looked after. There are not many blacksmiths in the deep, dark woods.
Armor:
[Defensive equipment that will negate/reduce damage]
Gandry does not believe in the protection of thick plated armor that is worn by the knights of the Germanic Empire, nor does he believe that the garment of Eastern warriors would stop a firmly planted shortside from being embedded in their chest cavity, the man adopts a standard style of semi European protection.
>A domed armet covered by a hood, followed with padding, a chain link coif and the sort beneath.
>A gambeson coat that covers his chest, followed by a thick woolen covering, akin to that of a sweater beneath that to act as further padding and comfort.
>Front side plated greaves, the back of those greaves covered with gambeson. Wears a pair of worn out German Jackboots, large encompassing boots that end just below the kneecap, with a short kilte. It has seen better days, though it acts as good footwear for traversing long distance.
>The arms are protected only the thick woolen coat beneath the gambeson, and a brace of hard leather on either wrist, coupled with a pair of Germanic knight gauntlets to protect their hands.
>The left shoulder is protected by a ridged spaulder covering the top of his right arm, the other is bound tight by a bevor like shoulderguard to protect strikes from that side. It has holes in its sides to allow for some vision to his side.
>To accompany his neck with some softer cushioning, a wolf pelt, standardized by the Brigand gang he had been taken into rests on his shoulders and trails down his back.
>On his waist, beside the gambeson waist spaulders that hang to cover the thighs, what seems to be a banner of arms, depicting a golden hound sat straight. The banner is tattered, worn and mottled with the blood of the damned.
-History
Backstory Synopsis:
Noble of an indulgent house, betrayed through a sly coup de’tait, war comes, the blackness of man follows, and regicide remains. Desertion, a band of brothers lost, boots worn and body dull.
A black stone is cast, a choice is made between a damned survival or death.
The twisted thug, served under the fang of the Great Fang till his usefulness was no longer needed. Cast out, left behind like all before him. He knew the pain all too well.
Now, he simply desires to remain alive, but at what cost will that be? For how long will the dime of his life spin, till it settles upon cold wood?
Misc. Notes:(Special items, notable scars, scents, how they walk, or talk, etc.)
>A noble house’s banner is tied around his waist, the insignia of its house resting on the right thigh.
>Gandry, for his bulk and endomorphic form, was trained in the art of what could be called ‘Guerilla Warfare’ when he was still with his deserted mercenary band. Though he isn’t spectacular in how he approaches this, he is known to be nimble, quick and quiet. Decisiveness, for him, is key.
>The manner of which he would walk could be described in a shielded, defensive manner. His form is stiff, and hands never stray too far from his shortsword
Full Backstory:
[The entirety of the full characters story]
These ideals of Gandry were not forced upon at birth through moral chance, but more so, gained through the boys own growth from child to man. The noble life was for him, an enjoyable one from childhood as it produced for him many joys: Comfort, education, and pleasure of many forms. But that would not last as the wars began to sprout between Holy Kingdoms, Tribal Incursion and noble schemes. Gandry would be victim to a clever ploy to rid him from his birthright, as his was promised a deed to the families manor, its women and riches, by being manipulated to being sent off to war against petty rivalries between the Germanic Empire, and the Northern lands that dwelled above the English Queens rule.
Gandry was enlisted into a notorious mercenary band that profited from war and ill deeds such as singular/multiple assassination of noble/important figure heads in the west and east, known as 13th Cumbrodian Bulwark. It was a fierce band of eighteen men, where almost all of them had criminal convictions, and the others had yet to have been caught and given punishment. Many bore their own sins, their own failures, and to Gandry he was one of them. Still, a heavy heart remained inside the unknown noblemen through the betrayal of his own family, and a life of comfort and riches, gone. The mercenary band took part in covert operations, generally involving the sabotage of resource depots, the ambush of small Germanic militia and the occasional guerilla warfare into stationed army camps.
Eventually circumstances arose after many years surviving in the mercenary band, many shaped Gandry into the thug he is today, and due to those circumstances that eventually led to the downfall of the Cumbrodian Bulwark Mercenary Band. For his desertion from the mercenary band, was convicted of the following charges: Treason, attempted regicide, grievous mutilation, and other religious qualms that would also added to his sentence. All the feelings in the world were boiled down into a few simple words for Gandry at this current moment in time. He was fucked. Yet, from the hand that he was cast, from the scraps that he was thrown, there lay a black stone in that mess for him to take. Though it seemed like certain death, what did he have to lose?
A connection was made, more accurately, another employer found him. He joined this employer, and as a result, the man went down to the place where the world would end, but where the end, would be the beginning once again. The Darkest Estate, a land known for its notorious nature of its inhabitants, but more so its myth of great evils converging upon there. It didn’t matter to him, for it was either he remained in the civil lands of lies and liars, to be tortured and put to the axe, or to follow ahead with the great Fang.
The same old trail began in a much more dire environment. His ‘brothers’ were not the same, they were twisted, vile and altogether, evil men who strove with little to gain. They had goods and gold from merchants, and other victims, yet they would not spend. This brigand band that was ruled by the great fang, strove only for blood and glory, with nothing to gain for it. Still, desertion would not be tolerated here, so with due consideration, he continued down this dark, bloody path of thievery, murder, and bloodshed to survive, and only to survive. Eventually it would come to pass that Gandry would hatch a simple, but effective plan to fake his own death, to escape the piercing, animalistic stare of this brigade of wolves. In one of his engagements with two other brigands, he had already scouted the area out a day before his companions, and set up a ‘booby trap’ to make his death unknown. The engagement took place in a cave system, and Gandry took the lead away from his companions.
He would trigger this booby trap ahead of the other brigands, and a few seconds later, a cave in would occur behind Gandry through the clever use of controlled explosive packages stuffed in the rock walls of the Warrens. The thug had already checked this tunnel out, and it took a while before he would eventually find another way out through the crawling, abandon maze of caverns, and back into the light.
With his fate unknown to the brigands of the great fang, the man must attempt a fresh start. As fresh as one can be, in this rotting place. So for now, from the place that his group had targeted and harassed, he would begin anew as a mercenary once again, under the rule of the Darkest Estate.
-Qualities
Quirks:
+Man slayer
+Lurker (Experience in sneaking, able to surprise opponents and deal more damage when his presence is unnoticed.]
-Kleptomaniac
-Dacnomania [Interrogation was a forefront in his mercenary career… and he was good at it. Exacting his own, personal betrayal on the captured, was enough to make it easier.]
Fighting style:
[Details how the character tends to fight, and what it will avoid.]
Aggressive, yet careful, Gandry takes his footwork and mobility quite seriously. Often times, he will pace himself with the opponent, utilising speed to overthrow them and to deliver quick blows, or if the cards are in his hands, a single decisive blow. He doesn’t play fair, or nice, using anything that could give him an edge in combat to beat, or kill his opponent.
However this quick and deadly playstyle comes at a cost, his defence is relatively low regarding how he is able to parry and deflect an opponent's weapon, so his strengths lie in dodging and keeping out of an opponents range. Much like a wolf, circling its prey, keeping a watchful eye on what it will do, before inevitably pouncing for the kill with gnashing jaws.
Strengths
Details the general strengths of this character.
Iron will
Dirty Fighter
Quick
Accurate
Stealthy
Weaknesses
Details the general weaknesses of this character.
Anti-social
Klepto/dacnomania
Lone wolf
Poor parry/deflection capabilities
Poor line of sight